C1, E8: Sanctuary
After fleeing the Rock of Braal, the adventures travel through the infinite depths of Wildspace. Danger is at bay. Or is it?
Captain Harcourt, who has still not recovered from his captivity, asks strange and probing questions. It also dawns on the crew that they nothing of their cook, Thessalia or the supposed safety of her home world. Are they traveling away from danger or straight into its jaws?
C1, E7: Traveling Through Wildspace
Trapped at the Rock of Braal, the adventurers made a bold move by sewing distrust among the other Spelljammer captains. In the resulting confusion, the ragtag adventures managed to escape the Rock of Braal into Wildspace. Yet, they have no knowledge of where to find Pix’s homeworld, Earth. with certain death behind them and an infinite sea of emptiness in front of them, the adventurers are lost in the vastness of Wildspacee without any port to call home.
C1, E6: Confrontations and Secrets
Stuck in the Rock of Braal, the adventurers wait about their Spelljammer in hopes of escaping the city before the authorities can find them. All the while Wally the Divination Wizard makes his way through the city back to the ship. Not to rejoin the crew but to demand their intentions and determine once and for all, Scrap’s dark secret.
C1, E5: Trapped
While the adventurers succeeded in their bold plan to rescue their imprisoned Captain Hartcourt, the city has locked down all Spelljammer traffic out of the Rock of Braal as the authorities close in. Each passing moment brings the adventurers closer to a most certain execution.
All the while, Scraps fears that the battered Captain Harcourt has revealed Scrap’s secret during an interrogation, putting Scrap’s life as well as all the lives of his friends, in grave danger
C1, E4: Escaping the Prison
Having rescued a beating and battered Captain Harcourt, our adventurers have run into the evil Thaal Vod, a mastermind from the criminal underworld. The Mind Flayer calls Scraps by a different name and learns that Pix is from a world without magic.
For the moment, the adventurers think they have vanquished Thaal Vod, but on their way out of the cell block, the evil creature attacks. With a psychic blast, Thaal Vod kills most of the allied guards. What started as a simple rescue has now devolved into a struggle between life and death . . .
C1, E3: Botching the Rescue
Having rescued a beating and battered Captain Harcourt, our adventurers have run into the evil Thaal Vod, a mastermind from the criminal underworld. The Mind Flayer calls Scraps by a different name and learns that Pix is from a world without magic.
For the moment, the adventurers think they have vanquished Thaal Vod, but on their way out of the cell block, the evil creature attacks. With a psychic blast, Thaal Vod kills most of the allied guards. What started as a simple rescue has now devolved into a struggle between life and death . . .
C1, E2: Storming the Cellblock
After crashing a Spelljammer into a prison, Wally tries to enter the gaping home and is blown up from the black powder aboard the ship. Meanwhile, Scraps and Crow search the prison cells and find something far worse than they ever imagined.
C1, E1: Breaking into Prison
Flying a stolen Spelljammer, Salt and company hope to ram into the walls of the Donjon Prison in hopes of breaking in and rescuing their former captain. Of course, nothing ever goes according to plan.
Fifty Feet of Rope
Fifty Feet of Rope is a 5E podcast that features six good friends throwing bad dice. This is a group of friends formed in the forge of the pandemic who spent the last two years playing a weekly 5E game.
https://anchor.fm/fifty-feet-of-rope
This podcast is a recording of their weekly sessions. Sit back, listen, and enjoy!